Evenin' all:
I posted four new OSMF recipes on Adobe's cookbook site this afternoon, and thought you might care to see 'em:
Playing Multiple Pieces of Media, Consecutively, with the OSMF ParallelElement
Playing Multiple Pieces of Media, Concurrently, with the OSMF ParallelElement
Dynamic Streaming with OSMF
HTTP Streaming in OSMF
And, as a reminder along these lines, I'm teaching this year at MAX, as a MAX Master, on 'Designing Custom Video Players with OSMF' (you can browse the catalog of talks and presentations and then you can register here).
Share and enjoy!
-r …read more…
I've finally started work on my OSMF lab for MAX, 'Designing Custom Video Players with OSMF' (you can browse the catalog of talks and presentations and then you can register here).
As you may know, OSMF 1.0 has been release, so one of the first tasks I set for myself was to test the code I wrote in April for OSMF 0.95 (which I posted, along with the screencasts of my talk at FITC, here). And, lo and behold, all of them worked!
Well, all except one. The final demo file, the Full Sample Player was playing, but the video was invisible and all the controls were disabled. So I set out to figure out why. (For those who don't want to read to the end, you can download the updated project file, for Flash CS5, here.)
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The OSMF team sent this to me to help get the word out, and I wanted to pass it along to you all.
On Wednesday, June 9th, Adobe will be hosting a FREE 90-minute session, run by Lisa Larson-Kelley, on the formal launch of the 1.0 version of the Adobe Open Source Media Framework (OSMF). Lisa will also cover the beta release of "Strobe Media Playback," a pre-compiled SWF media player (including source code) based on OSMF.
The invitation is here and you may register here.
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Some of you may have checked out the courses I posted over on the Adobe Developer Connection on building progressive and streaming video players with the Adobe Open Source Media Framework (OSMF).
Unfortunately, even those courses are relatively new, the code in them no longer works, because OSMF has advanced a few sprints. We're now at OSMF sprint 9, and the framework continues to shift quite a bit.
Because there are almost no examples on the web of using OSMF with Flash (as opposed to Flex), and I've had several people email me asking if I had time to update the code.
And, so, finally I did. At least for the progressive player. So you can download the Flash CS4 source code to build an OSMF player with the Sprint 9 framework from the article on Building progressive video players in Flash with OSMF.
Share and enjoy!
My new online video course on Dynamic Multi-bitrate Streaming with Adobe Open Source Media Framework (OSMF) has just gone live on Adobe Developer Connection.
It's 35 minutes across five lessons and takes you through the process of converting the progressive OSMF video player (which we create in the first installment of this course on Building Progressive Video Players with Adobe OSMF, into a dynamic multi-bitrate streaming player. Multi-bitrate streaming occurs when you program your Flash to deliver the highest quality video a viewer can see (dependent on their bandwidth). *Dynamic* multi-bitrate streaming is similar, with the additional feature of having your player constantly meters the bandwidth throughout viewing, to adjust the playback between multiple videos seamlessly, as the viewer's bandwidth may fluctuate. …read more…